vb小游戏代码 急求。。。。。

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求VB小游戏代码。急求。~

这是我自己做的有代码、工程文件,你可以留下邮箱,我给你发

Public i As Integer
Public j As Integer
Public mm As Integer
Private Sub Command1_Click()
i = i + 1
Text1 = i
Command1.Visible = False
End Sub

Private Sub Command2_Click()
i = i + 1
Text1 = i
Command2.Visible = False
End Sub

Private Sub Command3_Click()
i = i + 1
Text1 = i
Command3.Visible = False
End Sub

Private Sub Command4_Click()
i = i + 1
Text1 = i
Command4.Visible = False
End Sub

Private Sub Command5_Click()
i = i + 1
Text1 = i
Command5.Visible = False
End Sub

Private Sub Command6_Click()
i = i + 1
Text1 = i
Command6.Visible = False
End Sub

Private Sub Image1_Click()
i = i + 1
Text1 = i
Image1.Visible = False
End Sub

Private Sub Command7_Click()
Timer1.Enabled = True
Timer2.Enabled = True
Timer3.Enabled = True
Label4.Visible = False
mm = 0
i = 0
Text1 = 0
End Sub

Private Sub Form_Load()
j = 600
Label3.Caption = "最易"
Label4.Visible = False
Timer1.Enabled = False
Timer2.Enabled = False
Timer3.Enabled = False
End Sub

Private Sub Timer1_Timer()
Dim x As Integer
If Command1.Top <= 3000 Then
x = Command1.Top
Command1.Top = x + j * Rnd
ElseIf Command1.Top > 3000 Then
Command1.Visible = True
Command1.Left = 3000 * Rnd
Command1.Top = 0
x = Command1.Top
Command1.Top = x + j * Rnd
End If

If Command2.Top <= 3000 Then
x = Command2.Top
Command2.Top = x + j * Rnd
Else
Command2.Visible = True
Command2.Left = 3000 * Rnd
Command2.Top = 0
x = Command2.Top
Command2.Top = x + j * Rnd
End If

If Command3.Top <= 3000 Then
x = Command3.Top
Command3.Top = x + j * Rnd
Else
Command3.Visible = True
Command3.Left = 3000 * Rnd
Command3.Top = 0
x = Command3.Top
Command3.Top = x + j * Rnd
End If

If Command4.Top <= 3000 Then
x = Command4.Top
Command4.Top = x + j * Rnd
Else
Command4.Visible = True
Command4.Left = 3000 * Rnd
Command4.Top = 0
x = Command4.Top
Command4.Top = x + j * Rnd
End If

If Command1.Top <= 3000 Then
x = Command5.Top
Command5.Top = x + j * Rnd
Else
Command5.Visible = True
Command5.Left = 3000 * Rnd
Command5.Top = 0
x = Command5.Top
Command5.Top = x + j * Rnd
End If

If Command1.Top <= 3000 Then
x = Command6.Top
Command6.Top = x + j * Rnd
Else
Command6.Visible = True
Command6.Left = 3000 * Rnd
Command6.Top = 0
x = Command6.Top
Command6.Top = x + j * Rnd
End If

End Sub


Private Sub Timer2_Timer()
Dim m As Integer
Dim n As Integer
m = Dialog.Text1
Command1.Visible = False
Command2.Visible = False
Command3.Visible = False
Command4.Visible = False
Command5.Visible = False
Command6.Visible = False
Timer1.Enabled = False
Timer2.Enabled = False
Timer3.Enabled = False
Label4.Visible = True
Label4.Caption = "速度:" & m & Chr(13) & Chr(10) & "难度:" & Label3.Caption & Chr(13) & Chr(10) & "杀猪数:" & Text1
End Sub

Private Sub Timer3_Timer()
Dim kk As Integer
mm = mm + 1
kk = mm / 10
Label5.Caption = kk
End Sub

Private Sub 极难_Click()
j = 3000
Label3.Caption = "极难"
End Sub

Private Sub 开局_Click()
Timer1.Enabled = True
Timer2.Enabled = True
Timer3.Enabled = True
Label4.Visible = False
mm = 0
i = 0
Text1 = 0
End Sub

Private Sub 困难_Click()
j = 2400
Label3.Caption = "困难"
End Sub

Private Sub 容易_Click()
j = 1200
Label3.Caption = "容易"
End Sub

Private Sub 退出_Click()
End
End Sub

Private Sub 中等_Click()
j = 1800
Label3.Caption = "中等"
End Sub

Private Sub 自定义_Click()
Dialog.Visible = True
End Sub

Private Sub 最易_Click()
j = 600
Label3.Caption = "最易"
End Sub

贪吃蛇
Private Sub Form_KeyDown(KeyCode As Integer, Shift As Integer)
Dim C As Long
If KeyCode = 27 Then End
If KeyCode = 32 Then
If Timer1.Enabled = True Then
Timer1.Enabled = False
Label1.Visible = True
Else
Timer1.Enabled = True
Label1.Visible = False
End If
End If
C = UBound(She)
If GFangXiang = True Then Exit Sub
Select Case KeyCode
Case 37
If She(C).F = 2 Then Exit Sub
She(C).F = 0
GFangXiang = True
Case 38
If She(C).F = 3 Then Exit Sub
She(C).F = 1
GFangXiang = True
Case 39
If She(C).F = 0 Then Exit Sub
She(C).F = 2
GFangXiang = True
Case 40
If She(C).F = 1 Then Exit Sub
She(C).F = 3
GFangXiang = True
End Select
End Sub

Private Sub Form_Load()
Me.AutoRedraw = True
Me.BackColor = &HC000&
Me.FillColor = 255
Me.FillStyle = 0
Me.ScaleWidth = 24
Me.ScaleHeight = 24
Me.WindowState = 2
Set Timer1 = Controls.Add("VB.Timer", "Timer1")
Set Label1 = Controls.Add("VB.Label", "Label1")
Label1.AutoSize = True
Label1.BackStyle = 0
Label1 = "暂停"
Label1.ForeColor = RGB(255, 255, 0)
Label1.FontSize = 50
ChuShiHua
End Sub

Private Sub Form_Resize()
On Error GoTo 1:
With Me
If .WindowState 1 Then
.Cls
.ScaleMode = 3
HWB = .ScaleHeight / .ScaleWidth
.ScaleWidth = 24
.ScaleHeight = 24
Label1.Move (Me.ScaleWidth - Label1.Width) / 2, (Me.ScaleHeight - Label1.Height) / 2
HuaTu
Me.Line (X, Y)-(X + 1, Y + 1), RGB(255, 255, 0), BF
End If
End With
1:
End Sub

Private Sub Timer1_Timer()
Dim C As Long, I As Long
On Error GoTo 2:
QingChu
C = UBound(She)
Select Case She(C).F
Case 0
If ZhuangTai(She(C).X - 1, She(C).Y) = 2 Then
C = C + 1
ReDim Preserve She(C)
She(C).F = She(C - 1).F
She(C).X = She(C - 1).X - 1
She(C).Y = She(C - 1).Y
ChanShengShiWu
GoTo 1:
ElseIf ZhuangTai(She(C).X - 1, She(C).Y) = 1 Then
GoTo 2:
End If
Case 1
If ZhuangTai(She(C).X, She(C).Y - 1) = 2 Then
C = C + 1
ReDim Preserve She(C)
She(C).F = She(C - 1).F
She(C).X = She(C - 1).X
She(C).Y = She(C - 1).Y - 1
ChanShengShiWu
GoTo 1:
ElseIf ZhuangTai(She(C).X, She(C).Y - 1) = 1 Then
GoTo 2:
End If
Case 2
If ZhuangTai(She(C).X + 1, She(C).Y) = 2 Then
C = C + 1
ReDim Preserve She(C)
She(C).F = She(C - 1).F
She(C).X = She(C - 1).X + 1
She(C).Y = She(C - 1).Y
ChanShengShiWu
GoTo 1:
ElseIf ZhuangTai(She(C).X + 1, She(C).Y) = 1 Then
GoTo 2:
End If
Case 3
If ZhuangTai(She(C).X, She(C).Y + 1) = 2 Then
C = C + 1
ReDim Preserve She(C)
She(C).F = She(C - 1).F
She(C).X = She(C - 1).X
She(C).Y = She(C - 1).Y + 1
ChanShengShiWu
GoTo 1:
ElseIf ZhuangTai(She(C).X, She(C).Y + 1) = 1 Then
GoTo 2:
End If
End Select
ZhuangTai(She(0).X, She(0).Y) = 0
For I = 0 To C
Select Case She(I).F
Case 0
She(I).X = She(I).X - 1
Case 1
She(I).Y = She(I).Y - 1
Case 2
She(I).X = She(I).X + 1
Case 3
She(I).Y = She(I).Y + 1
End Select
Next
TiaoZheng
1:
GFangXiang = False
ZhuangTai(She(C).X, She(C).Y) = 1
HuaTu
Exit Sub
2:
If MsgBox("游戏结束,点“是”重新开始游戏,点“否”", vbYesNo, "贪吃蛇") = vbYes Then
ChuShiHua
Else
End
End If
End Sub

Private Sub ChuShiHua()
Me.Cls
Timer1.Enabled = True
Timer1.Interval = 200
Erase ZhuangTai
ReDim She(2)
She(0).F = 2
She(0).X = 9
She(0).Y = 11
ZhuangTai(9, 11) = 1
She(1).F = 2
She(1).X = 10
She(1).Y = 11
ZhuangTai(10, 11) = 1
She(2).F = 2
She(2).X = 11
She(2).Y = 11
ZhuangTai(11, 11) = 1
HuaTu
ChanShengShiWu
End Sub

Private Sub QingChu()
Dim I As Long
For I = 0 To UBound(She)
Me.Line (She(I).X, She(I).Y)-(She(I).X + 1, She(I).Y + 1), Me.BackColor, BF
Next
End Sub

Private Sub HuaTu()
Dim I As Long
For I = 0 To UBound(She)
Me.Circle (She(I).X + 0.5, She(I).Y + 0.5), 0.49, RGB(255, 255, 0), , , HWB
Next
End Sub

Private Sub TiaoZheng()
Dim I As Long
For I = 0 To UBound(She) - 1
She(I).F = She(I + 1).F
Next
End Sub

Private Sub ChanShengShiWu()
Randomize Timer
1:
X = Int(Rnd * 24)
Y = Int(Rnd * 24)
If ZhuangTai(X, Y) > 0 Then GoTo 1:
ZhuangTai(X, Y) = 2
Me.Line (X, Y)-(X + 1, Y + 1), RGB(255, 255, 0), BF
End Sub


直接复制到空代码窗口

Option Explicit

'五子棋程序 人机对战版本
'需要2个Label控件 2个CommandButton控件

Private Declare Function SetWindowRgn Lib "user32" (ByVal hWnd As Long, ByVal hRgn As Long, ByVal bRedraw As Boolean) As Long
Private Declare Function CreateRoundRectRgn Lib "gdi32" (ByVal X1 As Long, ByVal Y1 As Long, ByVal X2 As Long, ByVal Y2 As Long, ByVal X3 As Long, ByVal Y3 As Long) As Long

'Dim PlayStep() As String '记录棋谱的数组
'Dim Label2Cap As String
Private Const BoxL As Single = 50, BoxT As Single = 50, BoxW As Single = 25, BoxN As Integer = 18

Dim Table() As Long '棋盘(0-BoxN,0-BoxN) 0-空 1-黑子 2-白子
Dim PsCore() As Long '定义当前玩家桌面空格的分数
Dim CsCore() As Long '定义当前电脑桌面空格的分数
Dim pWin() As Boolean '定义玩家的获胜组合
Dim cWin() As Boolean '定义电脑的获胜组合
Dim pFlag() As Boolean '定义玩家的获胜组合标志
Dim cFlag() As Boolean '定义电脑的获胜组合标志
Dim ThePlayFlag As Boolean '定义游戏有效标志

Private Sub Command1_Click()
If Not ThePlayFlag Then Call InitPlayEnvironment: Exit Sub
If MsgBox("本局还没有下完,是否重新开始?(Y/N)", vbYesNo) = vbNo Then Exit Sub
Call InitPlayEnvironment
End Sub

Private Sub Command2_Click()

End

End Sub

Private Sub Form_Load()
MsgBox "五子棋之人机对战系统,作者:杨海", vbOKOnly, "杨海作品"

Dim i As Long, lw As Long, lh As Long
'Label2Cap = "000 黑方 行 00 列 00"
Me.Width = 10815: Me.Height = 8200: Me.Caption = "五子棋 - 人机对战 作者:卢霞": Me.Show
lw = Me.Width \ Screen.TwipsPerPixelX: lh = Me.Height \ Screen.TwipsPerPixelY
SetWindowRgn Me.hWnd, CreateRoundRectRgn(0, 0, lw, lh, 10, 10), True
With Label1
.Alignment = vbCenter: .FontSize = 12: .FontBold = True
.ForeColor = vbRed: .BackStyle = 0: .AutoSize = True: .Move 8910, 510
End With
Label2.AutoSize = True: Label2.WordWrap = True
Label2.BackStyle = 0: Label2.Move 8040, 1050, 2280
Command1.Move 8025, 7035, 1020, 435: Command1.Caption = "再来一局"
Command2.Move 9300, 7035, 1020, 435: Command2.Caption = "不玩了"
Call DrawChessBoard: Me.FillStyle = 0: Call InitPlayEnvironment
End Sub

Private Sub Form_QueryUnload(Cancel As Integer, UnloadMode As Integer)
End
End Sub

Private Sub Form_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)
Dim iRow As Long, iCol As Long, i As Long, k As Long, t As String
If Not ThePlayFlag Then Exit Sub
If Button = vbLeftButton Then '左键下棋
iRow = -1: iCol = -1
For i = 0 To BoxN '鼠标必须落在交叉点 半径10以内 若是则给出行列号
If (Y + 10) > (BoxT + i * BoxW) And (Y - 10) <= (BoxT + i * BoxW) Then iRow = i
If (X + 10) > (BoxL + i * BoxW) And (X - 10) <= (BoxL + i * BoxW) Then iCol = i
Next
If (iRow = -1) Or (iCol = -1) Then Beep: Exit Sub
If Table(iCol, iRow) > 0 Then Exit Sub
Table(iCol, iRow) = 2: Label1.Caption = "下一步 黑方"
Me.FillColor = vbWhite: Me.Circle (iCol * BoxW + BoxT, iRow * BoxW + BoxL), 8
For i = 0 To UBound(cWin, 3)
If cWin(iCol, iRow, i) = True Then cFlag(i) = False
Next
Call CheckWin: Call DianNao '检查当前玩家是否获胜 调用电脑算法
End If
End Sub

Public Sub InitPlayEnvironment()
'*****************************************************************************
' 模块名称: InitPlayEnvironment [初始化过程]
'
' 描述: 1. 设置背景音乐。 2. 设置游戏状态有效。
' 3. 初始化游戏状态标签。 4. 直接指定电脑的第一步走法。
' 5. 初始化基本得分桌面。 6. 电脑和玩家获胜标志初始化。
' 7. 初始化所有获胜组合。 8. 重新设定玩家的获胜标志。
'*****************************************************************************
Dim i As Long, j As Long, m As Long, n As Long

ThePlayFlag = True: Label1.Caption = "下一步 白方": Label2.Caption = ""
Me.FillColor = vbBlack: Me.FillStyle = 0: Me.AutoRedraw = True
Me.Cls: Me.Circle (9 * BoxW + BoxL, 9 * BoxW + BoxT), 8
ReDim Table(0 To BoxN, 0 To BoxN) As Long
ReDim pFlag(NumsWin(BoxN + 1) - 1) As Boolean
ReDim cFlag(UBound(pFlag)) As Boolean
ReDim PsCore(BoxN, BoxN) As Long, CsCore(BoxN, BoxN) As Long
ReDim pWin(BoxN, BoxN, UBound(pFlag)) As Boolean
ReDim cWin(BoxN, BoxN, UBound(pFlag)) As Boolean

For i = 0 To UBound(pFlag): pFlag(i) = True: cFlag(i) = True: Next
Table(9, 9) = 1 '假定电脑先手 并下了(9, 9)位 将其值设为1
'******** 初始化获胜组合 ****************************************
For i = 0 To BoxN: For j = 0 To BoxN - 4
For m = 0 To 4
pWin(j + m, i, n) = True: cWin(j + m, i, n) = True
Next
n = n + 1
Next: Next
For i = 0 To BoxN: For j = 0 To BoxN - 4
For m = 0 To 4
pWin(i, j + m, n) = True: cWin(i, j + m, n) = True
Next
n = n + 1
Next: Next
For i = 0 To BoxN - 4: For j = 0 To BoxN - 4
For m = 0 To 4
pWin(j + m, i + m, n) = True: cWin(j + m, i + m, n) = True
Next
n = n + 1
Next: Next
For i = 0 To BoxN - 4: For j = BoxN To 4 Step -1
For m = 0 To 4
pWin(j - m, i + m, n) = True: cWin(j - m, i + m, n) = True
Next
n = n + 1
Next: Next
'******** 初始化获胜组合结束 *************************************
For i = 0 To UBound(pWin, 3) '由于电脑已下了(9, 9)位 所以需要重新设定玩家的获胜标志
If pWin(9, 9, i) = True Then pFlag(i) = False
Next
End Sub

Public Function DrawChessBoard() As Long
'容器的(BoxL, BoxT)为左上角坐标画一个 BoxN*BoxN, 每格边长为 BoxW 象素的棋盘
Dim i As Long, j As Long, cx As Long, cy As Long
Me.ScaleMode = 3: Me.FillStyle = 1: Me.AutoRedraw = True: Me.Cls
For i = 0 To BoxN '画棋盘
Me.Line (BoxL + i * BoxW, BoxT)-(BoxL + i * BoxW, BoxT + BoxN * BoxW)
Me.Line (BoxL, BoxT + i * BoxW)-(BoxL + BoxN * BoxW, BoxT + i * BoxW)
Me.CurrentX = BoxL + i * BoxW - IIf(i > 9, 6, 2)
Me.CurrentY = BoxT - 20: Me.Print Format(i)
Me.CurrentX = BoxL - IIf(i > 9, 23, 20)
Me.CurrentY = BoxT + i * BoxW - 6: Me.Print Format(i)
Next
For i = 3 To 16 Step 6: For j = 3 To 16 Step 6 '画小标志
cx = BoxL + j * BoxW - 3: cy = BoxT + i * BoxW - 3
Me.Line (cx, cy)-(cx + 6, cy + 6), , B
Next: Next
Me.AutoRedraw = False: Set Me.Picture = Me.Image
End Function

Public Sub CheckWin()
'*****************************************************************************
' 模块名称: CheckWin [获胜检查算法]
'
' 描述: 1. 检查是否和棋。 2. 检查电脑是否获胜。 3. 检查玩家是否获胜。
'*****************************************************************************
Dim i As Long, j As Long, k As Long, m As Long, n As Long
Dim cA As Long, pA As Long, cN As Long

For i = 0 To UBound(cFlag): cN = IIf(cFlag(i) = False, cN + 1, cN): Next

If cN = UBound(cFlag) - 1 Then '设定和棋规则
Label1.Caption = "双方和棋!": ThePlayFlag = False: Exit Sub
End If
For i = 0 To UBound(cFlag) '检查电脑是否获胜
If cFlag(i) = True Then
cA = 0: For j = 0 To BoxN: For k = 0 To BoxN
If Table(j, k) = 1 And cWin(j, k, i) = True Then cA = cA + 1
Next: Next
If cA = 5 Then Label1.Caption = "电脑获胜!": ThePlayFlag = False: Exit Sub
End If
Next
For i = 0 To UBound(pFlag) '检查玩家是否获胜
If pFlag(i) = True Then
pA = 0: For j = 0 To BoxN: For k = 0 To BoxN
If Table(j, k) = 2 And pWin(j, k, i) = True Then pA = pA + 1
Next: Next
If pA = 5 Then Label1.Caption = "玩家获胜!": ThePlayFlag = False: Exit Sub
End If
Next
End Sub

Public Sub DianNao()
'*****************************************************************************
' 模块名称: DianNao [电脑算法]

' 描述: 1. 初始化赋值系统。 2. 赋值加强算法。 3. 计算电脑和玩家的最佳攻击位。
' 4. 比较电脑和玩家的最佳攻击位并决定电脑的最佳策略。 5. 执行检查获胜函数。
'*****************************************************************************
Dim i As Long, j As Long, k As Long, m As Long, n As Long
Dim Dc As Long, cAb As Long, pAb As Long

ReDim PsCore(BoxN, BoxN) As Long, CsCore(BoxN, BoxN) As Long '初始化赋值数组

'******** 电脑加强算法 ********
For i = 0 To UBound(cFlag)
If cFlag(i) = True Then
cAb = 0
For j = 0 To BoxN: For k = 0 To BoxN
If Table(j, k) = 1 And cWin(j, k, i) = True Then cAb = cAb + 1
Next: Next
Select Case cAb
Case 3
For m = 0 To BoxN: For n = 0 To BoxN
If Table(m, n) = 0 And cWin(m, n, i) = True Then CsCore(m, n) = CsCore(m, n) + 5
Next: Next
Case 4
For m = 0 To BoxN: For n = 0 To BoxN
If Table(m, n) = 0 And cWin(m, n, i) = True Then
Table(m, n) = 1: Label1.Caption = "下一步 白方"
Me.FillColor = vbBlack: Me.Circle (m * BoxW + BoxL, n * BoxW + BoxT), 8
For Dc = 0 To UBound(pWin, 3)
If pWin(m, n, Dc) = True Then pFlag(Dc) = False: Call CheckWin: Exit Sub
Next
End If
Next: Next
End Select
End If
Next

For i = 0 To UBound(pFlag)
If pFlag(i) = True Then
pAb = 0
For j = 0 To BoxN: For k = 0 To BoxN
If Table(j, k) = 2 And pWin(j, k, i) = True Then pAb = pAb + 1
Next: Next
Select Case pAb
Case 3
For m = 0 To BoxN: For n = 0 To BoxN
If Table(m, n) = 0 And pWin(m, n, i) = True Then PsCore(m, n) = PsCore(m, n) + 30
Next: Next
Case 4
For m = 0 To BoxN: For n = 0 To BoxN
If Table(m, n) = 0 And pWin(m, n, i) = True Then
Table(m, n) = 1: Label1.Caption = "下一步 白方"
Me.FillColor = vbBlack: Me.Circle (m * BoxW + BoxL, n * BoxW + BoxT), 8
For Dc = 0 To UBound(pWin, 3)
If pWin(m, n, Dc) = True Then pFlag(Dc) = False: Call CheckWin: Exit Sub
Next
End If
Next: Next
End Select
End If
Next
'******** 电脑加强算法结束 ********

'******** 赋值系统 ****************
For i = 0 To UBound(cFlag)
If cFlag(i) = True Then
For j = 0 To BoxN: For k = 0 To BoxN
If (Table(j, k) = 0) And cWin(j, k, i) Then
For m = 0 To BoxN: For n = 0 To BoxN
If (Table(m, n) = 1) And cWin(m, n, i) Then CsCore(j, k) = CsCore(j, k) + 1
Next: Next
End If
Next: Next
End If
Next

For i = 0 To UBound(pFlag)
If pFlag(i) = True Then
For j = 0 To BoxN: For k = 0 To BoxN
If (Table(j, k) = 0) And pWin(j, k, i) Then
For m = 0 To BoxN: For n = 0 To BoxN
If (Table(m, n) = 2) And pWin(m, n, i) Then PsCore(j, k) = PsCore(j, k) + 1
Next: Next
End If
Next: Next
End If
Next
'******** 赋值系统结束 ************

'******** 分值比较算法 ************
Dim a As Long, b As Long, c As Long, d As Long
Dim cS As Long, pS As Long

For i = 0 To BoxN: For j = 0 To BoxN
If CsCore(i, j) > cS Then cS = CsCore(i, j): a = i: b = j
Next: Next
For i = 0 To BoxN: For j = 0 To BoxN
If PsCore(i, j) > pS Then pS = PsCore(i, j): c = i: d = j
Next: Next

If cS > pS Then
Table(a, b) = 1: Label1.Caption = "下一步 白方"
Me.FillColor = vbBlack: Me.Circle (a * BoxW + BoxL, b * BoxW + BoxT), 8
For i = 0 To UBound(pWin, 3)
If pWin(a, b, i) = True Then pFlag(i) = False
Next
Else
Table(c, d) = 1: Label1.Caption = "下一步 白方"
Me.FillColor = vbBlack: Me.Circle (c * BoxW + BoxL, d * BoxW + BoxL), 8
For i = 0 To UBound(pWin, 3)
If pWin(c, d, i) = True Then pFlag(i) = False
Next
End If
'******** 分值比较算法结束 ********

Call CheckWin

End Sub

Public Function NumsWin(ByVal n As Long) As Long
'根据输入的棋盘布局 n*n 计算总共有多少种获胜组合
'假定棋盘为 10 * 10 相应的棋盘数组就是 Table(9, 9)
'水平方向 每一列获胜组合是6 共10列 6*10=60
'垂直方向 每一行获胜组合是6 共10行 8*10=60
'正对角线方向 6 + (5 + 4 + 3 + 2 + 1) * 2 = 36
'反对角线方向 6 + (5 + 4 + 3 + 2 + 1) * 2 = 36
'总的获胜组合数为 60 + 60 + 36 + 36 = 192
Dim i As Long, t As Long
For i = n - 5 To 1 Step -1: t = t + i: Next
NumsWin = 2 * (2 * t + n - 4) + 2 * n * (n - 4)
End Function

黑 白 棋 v3.0 b2

作者:陈硕
E-Mail : [email protected]
Homepage: http://duzhe.yeah.net
Last updated : 98/07/16

黑白棋是一种益智游戏,但在棋盘上下棋非常麻烦,因为要不停地将黑白
两棋互换(日本人想出了一个好办法:将棋子正反面涂为异色),于是我用basic
写了这么一个小程序,以方便大家。
游戏规则非常简单:在一个棋盘上先放上四枚棋子,黑白双方轮流下棋,
每一子须下在棋盘的空白处且能“吃掉”对方至少一子,否则自己不能下而
由对方继续下;“吃掉”对方的棋子是指:以落点为中心,向左看去经过几
个对方的棋子后又有自己的棋子(中间不能有空格),则这几个对方的棋子就
被换成我方的棋子,即被吃掉了,对方被换掉几子便是吃了几子。此种“看
法”应同时应用于向右、向上、向下等八个方向。
以下面一个棋盘的局部为例,“.”为空位、“o”为白棋、“x”为黑棋:
若白棋在d4下子,棋盘变为图二,白棋吃掉黑棋4子。

图一:
1 2 3 4 5
a o . . o .
b . x x . .
c . . x x .
d o x x . .
e . . . . .
图二:
1 2 3 4 5
a o . . o .
b . o x x .
c . . o . .
d o o o o .
e . . . . .

不知您弄清楚规则没有,可能我表述不够清楚,上机一试便知。

判断胜负:
若棋盘下满了,则棋子多的一方胜利;若中途一方棋子被全部吃完,
对方胜利。

有些细则:
某一方连续下两子的条件是:
此方下一子后 对方在棋盘上任一空白处下子 皆不能吃掉此方棋子,
则由此方继续下子。

如果您不嫌麻烦请给我发个Mail,让我知道有多少人在用我的软件,谢谢。

已经发了你消息


vb小游戏代码 急求。。。。。视频

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